PDA: implemented new chapter Group and Faction properties.> Note: If you have both, drag the one you want to show to a "higher" slot number. Added Santa Claus Hat and Snowmans Head to EscapePod inventory.Removed most of the shader warnings on playfield server logs (Shader XXX shader is not supported on this GPU) by disabling fallback shader.Updated TSO and TSP with barking, trader dialogue and some NPC/trader changes.Added Santa Claus Hat and Snowmans Head as usable items (will be equipped automatically when carried in inventory or toolbar).DialogueSystem: added convenience function SetBlockActive(string name, bool bActive) to allow setting a block by its name to active/deactive.Updated BP groups CivilMain, CivilSettlement and Waystations with Commodity Traders.No default block was added yet to BlocksConfig.ecf, so only for modding yet. This block will switch these decals on/off according to its activated state. Decals on Blueprints: added new block class 'DecalControl' that can be connected to decals via their name in CP.Decals: fixed decals not getting removed on regeneration of a structure.DecalControl block: fixed regression that the initial state was broken since we are using a regular block now.
07693: Non Docked vessels can "sink" under blocks they are left placed on.Fixed: Kriel barking dialogue lead to Exception.Scenario Loading Screens: fixed problem that the first loading screen was from the lastly loaded scenario.Added GIN consoles to Trading Stations (to be used with Credibilit Missions not yet functional).Updated Mission/Journeybook to new PDA group/sorting methods.Updated: Set all factions to be discoverable (your map legend and faction screen will show only "Unknown" when starting a new game!).Faction Discovery: showing now InGameMsg.If the experimental branch doesn't appear in the branch list for you please try restarting your steam client! Have fun exploring the v1.3 Experimental! More info about certain topics, explanations and a chance to give your feedback on them can be found stickied in the EXP feedback forum: įixed bugs for the Experimental branch can be found here: įixed Experimental version bugs can be found there: įor discussing the new and updated features, please head over to the Experimental Feedback forum: Please have a close look at the changelog below. Last, but not least, you can test four new main story missions which continue the chapter 1-6 story arc! The decals feature will allow you to bring custom pictures into the game and add it to structures spawned in the playfields.Īs a second addition, you can now create custom NPC factions and add them to galactic territories, playfields and POI as you like! We are also adding new POIs and new variants of NPCs and Creatures for you to equip your POI structures with. One of the main features is the new decals system. The year 2020 is slowly coming to its end - but Empyrion Galactic Survival is not! With the upcoming v1.3 we are adding a bunch of bug fixes, but also several new features and more content.